FEATURES
Render performance:
FStormRender is designed to render images as fast as possible without any limitations. It is GPU-accelerated, unbiased and physically correct. There are no any limits for geometry and textures amount, as long as GPU memory can fit it. Adaptive sampling is used in every render part such as light sampling, material shading and image sampling in general.
Tone mapping:
Modern digital cameras have complex color processing to keep colors closer to real life. FStormRender tonemapping works almost like a modern digital camera.
Materials:
FStorm material uses unique developed glossy brdf model. This model has less noise level and looks better than modern GGX brdf model. All materials have multiple importance qmc sampling.
Lighting:
FStormRender has powerful lighting system optimized for processing many light sources. This system does not depends on light sources types and materials shaders and always gives predictable, fast and noiseless picture.
Glare:
Monitor can show only low dynamic range images. It can not show anything brighter than its maximum. The only way to show something very bright is a glare. FStormRender has photorealistic glare with simple and flexible settings.
download fstrom renderer here:
23.10.2016 FStormRender for 3ds Max v0.3.6a 19.10.2016 FStormRender for 3ds Max v0.3.5 12.09.2016 FStormRender for 3ds Max v0.2.6a 25.08.2016 FStormRender for 3ds Max v0.2.5
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